Just Cause 3

Just Cause 3 is the entry where Avalanche Studios stopped pretending the series was about anything other than physics. Rico Rodriguez returns to a Mediterranean island nation with an unlimited parachute, a wingsuit, and a grappling hook that now fires multiple tethers and reels them in — and that last change is what the whole game is built on. Released in 2015 on the Avalanche Engine, it is a 39 GB sandbox with almost no interest in restraint. It also asks a fair bit of your hardware, which makes it one of the more demanding open-world titles to attempt on Android through Winlator.

Coming Home to Medici

Rico returns to Medici, the island nation he was born in, after years of contract work abroad. It is now run by General Sebastiano Di Ravello, a dictator sitting on a deposit of a substance called Bavarium — a mineral valuable enough to arm his military with shielded tanks and floating gunships, and valuable enough that no foreign power is inclined to interfere.

The story attaches Rico to a rebel movement led by Mario Frigo and, later, Dimah, a scientist who understands what Bavarium actually does. It is thin, and it knows it. Characters exist to point Rico at the next thing to blow up, and the writing leans on knowing one-liners rather than stakes. Where the game does land is in its structure: liberating a town or a military base is a physical act, not a menu confirmation. You tear down statues, destroy fuel tanks, pull generators off their mountings and burn propaganda speakers until the settlement flips. Watching a region turn from red to blue on the map because you personally dismantled it is a better motivator than the plot ever manages to be.

The Grappling Hook Does Everything

The tether is the game. Rico can attach up to six lines at once and retract them, which means almost anything on screen can be connected to anything else. Pull a helicopter into a cliff. Staple a soldier to a fuel drum and shoot it. Bolt a car to a road sign, drive away, and watch it fold. Combined with an infinite parachute and a wingsuit that chains into a grapple boost, traversal becomes a continuous rhythm — dive, hook, boost, glide — and covering the 400 square miles of Medici stops being a chore within about ten minutes.

Explosives back this up. Every red object is destructible, and bases are essentially puzzle boxes of red objects arranged around anti-air emplacements. Guns are functional rather than interesting, which is fine, because the C4 and the tether are more fun than any rifle. Challenges scattered across the map — wingsuit courses, destruction frenzies, time trials — unlock gear mods that meaningfully change how Rico moves, including boosted tethers and retractable parachute speed. The main weakness is repetition. Once you have liberated fifteen bases, the sixteenth plays much like the first, and the game has around ninety of them.

What It Feels Like to Play

At its best Just Cause 3 produces things no other game does: hooking a fighter jet mid-flight, climbing onto it, and steering it into a Bavarium refinery while wingsuiting away. Medici itself is genuinely beautiful, all cliff villages, olive groves and blue coastline, and the draw distance sells the scale. The problems are the loading times, which were bad at launch and remain long on mechanical drives, and the frame pacing during large explosions. It is a game to play in bursts rather than marathons, and it rewards messing about far more than following mission markers.

System Requirements and Performance

Platform Spec Level CPU / Processor GPU / Graphics RAM OS / Environment
PC (Desktop) Minimum Intel Core i5-2500K / AMD Phenom II X6 1075T NVIDIA GeForce GTX 670 / AMD Radeon HD 7870 (2 GB) 6 GB Windows 7 / 8.1 / 10 (64-bit)
PC (Desktop) Recommended Intel Core i7-3770 / AMD FX-8350 NVIDIA GeForce GTX 970 / AMD Radeon R9 290 (4 GB) 8 GB Windows 10 / 11 (64-bit)
Android / Winlator Minimum Snapdragon 8 Gen 1 / MediaTek Dimensity 9000 Adreno 730 / Mali-G710 8 GB Android 12+ / Winlator 7.0+
Android / Winlator Recommended Snapdragon 8 Gen 3 / Snapdragon 8 Elite Adreno 750 / Adreno 830 12 GB Android 14+ / Winlator 7.1+

Be realistic about this one. Just Cause 3 was poorly optimised at release and remains CPU-heavy because of how much physics it simulates at once — a GTX 970 class card holds 60 FPS at 1080p on high, but a weaker processor will bottleneck it long before the GPU does. Under Winlator with DXVK and Turnip, flagship Snapdragon devices manage 30 to 40 FPS on low settings during normal traversal, dropping into the 20s when a base goes up in a chain reaction. Lower the “Object Detail” and “Level of Detail Factor” settings before anything else; shadows cost less here than the sheer volume of physics objects the engine keeps resident.

Just Cause 3 Video Review

Final Verdict

Just Cause 3 is a toy box with a story stapled to the side, and judged as a toy box it is excellent. The multi-tether grappling hook is one of the genuinely great open-world mechanics, Medici is lovely to fly across, and the destruction has real weight. It is also repetitive, loads slowly, and runs worse than it should. Take it for what it is — twenty-minute sessions of inventive chaos rather than a hundred-hour campaign — and it holds up well on PC. On Android through Winlator it is achievable on flagship hardware, but it is not the title to start with.

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Game Details

  • Publisher Square Enix
  • Developer Avalanche Studios
  • Release Date 2015-12-01
  • System OS Windows 7 / 8.1 / 10 (64-bit)
  • API DirectX 11
  • Resolution 1920x1080
  • File Size 39 GB
  • Pre-installed Yes
  • Genre/Tags
    Open World Action-Adventure

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