NARUTO SHIPPUDEN: Ultimate Ninja STORM 3
NARUTO SHIPPUDEN: Ultimate Ninja STORM 3 is the entry where CyberConnect2 stopped adapting the anime and started competing with it. The Fourth Great Ninja War gave the studio the largest cast and the biggest set pieces the series had ever attempted, and the Full Burst edition that circulates on PC adds the Kabuto boss chapter, a hundred extra missions and Kabuto as a playable fighter. It is a DirectX 9 title at 14 GB, which puts it firmly in comfortable territory for both older PCs and Android devices running Winlator.
The Fourth Great Ninja War
The story mode covers the war arc, opening with the Nine-Tails attack on Konoha seen from Minato and Kushina’s side before jumping forward to the Allied Shinobi Forces mobilising against Obito, Kabuto and the reanimated army of dead ninja. It is the densest stretch of the manga and the game does a genuinely good job of keeping it readable, moving between Naruto’s fight to control the Nine-Tails, Sasuke’s decision at the Kage summit, and the wider battlefield.
Early on the game asks you to choose a Legend or Hero path, which changes some encounters and the difficulty of certain sequences, though the branching is lighter than it first appears. What the mode does exceptionally well is spectacle. The Nine-Tails sequence, the fight against the Ten-Tails, and the Naruto and Killer Bee versus Tobi encounter are staged with camera work and scale that most licensed games never attempt. Between missions you explore hub areas, talk to characters, and pick up side quests, and Full Burst’s added Kabuto chapter fills a gap the original release left open.
Ninjutsu, Supports and Awakening
Combat is arena-based 3D fighting built for accessibility rather than depth. A single attack button chains into different combos depending on timing, chakra fuels dashes and ninjutsu, and substitution jutsu lets you teleport out of an incoming combo at the cost of a limited gauge. It is easy to pick up in minutes, and the skill ceiling sits in resource management — knowing when to spend substitution charges and chakra rather than mastering long input strings.
Teams are the interesting layer. You bring two support characters who can be called in for assists, and the pairing changes both your assist options and your Ultimate Jutsu, so certain combinations unlock unique team attacks pulled straight from the anime. Awakening transforms a fighter mid-match when health drops, turning Naruto into Nine-Tails Chakra Mode or Sasuke into his Susanoo form, and the transformation genuinely shifts how a match plays rather than just adding damage. Boss fights break format entirely, using quick-time events and scripted phases against enormous opponents. Those sequences look spectacular the first time and become the most repetitive part of the game on a second playthrough. The roster runs past eighty characters with Full Burst included.
What It Feels Like to Play
Storm 3 is a game to play for the presentation as much as the fighting. CyberConnect2’s cel-shading still looks close to the anime, the Japanese voice cast is intact, and the war arc’s biggest moments land with real weight. As a competitive fighting game it is shallow — matches often come down to who has substitution charges left — but as a way to play through the Fourth Great Ninja War it is excellent. Local versus against a friend is where it shines. On Android through Winlator it is a strong fit, since matches are short and the DirectX 9 renderer is undemanding.
System Requirements and Performance
| Platform | Spec Level | CPU / Processor | GPU / Graphics | RAM | OS / Environment |
|---|---|---|---|---|---|
| PC (Desktop) | Minimum | Intel Core 2 Duo E4400 / AMD Athlon 64 X2 4000+ | NVIDIA GeForce 8800 GT / AMD Radeon HD 3850 (512 MB) | 2 GB | Windows XP / Vista / 7 |
| PC (Desktop) | Recommended | Intel Core i3-2100 / AMD Phenom II X4 | NVIDIA GeForce GTX 550 Ti / AMD Radeon HD 6770 | 4 GB | Windows 10 / 11 (64-bit) |
| Android / Winlator | Minimum | Snapdragon 720G / MediaTek Helio G96 | Adreno 618 / Mali-G57 | 4 GB | Android 10+ / Winlator 7.0+ |
| Android / Winlator | Recommended | Snapdragon 870 / Dimensity 8100 | Adreno 650 / Mali-G610 | 6 GB | Android 11+ / Winlator 7.1+ |
Cel-shaded rendering is cheap, so this runs well almost everywhere. Desktop systems hold 60 FPS at 1080p maxed without effort. Under Winlator with DXVK and Turnip, a Snapdragon 870 sits at a locked 60 FPS, and mid-range chips near the 720G stay in the 45 to 55 range during normal matches. The place to watch is boss fights, where the particle load during Ultimate Jutsu cinematics can cause brief dips even on strong hardware — lowering effects quality is more useful here than touching resolution. The game is also frame-rate sensitive in its animation timing, so cap it at 60 rather than letting it run free.
NARUTO SHIPPUDEN: Ultimate Ninja STORM 3 Video Review
Is It Worth Playing?
Ultimate Ninja STORM 3 is the best-looking retelling of the Fourth Great Ninja War available, with a huge roster, a strong support-team system and boss encounters staged like anime episodes. It is not a serious fighting game, the quick-time boss sequences wear thin on repeat, and the path branching promises more than it delivers. For Naruto fans none of that is disqualifying — this is the entry most worth owning, especially in the Full Burst version. Its light requirements also make it one of the more reliable anime fighters to run through Winlator on Android.
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Game Details
- Publisher Bandai Namco Entertainment
- Developer CyberConnect2
- Release Date 2013-10-25
- System OS Windows XP / Windows Vista / Windows 7
- API DirectX 9.0c
- Resolution 1280x720
- File Size 14 GB
- Pre-installed Yes
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Genre/Tags
Fighting Action