Prince of Persia: The Forgotten Sands
Prince of Persia: The Forgotten Sands is Ubisoft Montreal’s 2010 PC platform adventure, returning to the acrobatics and time powers associated with The Sands of Time. The Prince visits his brother’s palace and finds it under siege, then faces a threat far older than the attackers outside. Android players may consider the Windows version through Winlator because its DirectX 9 hardware needs are modest by current standards. Its most distinctive trick is freezing flowing water so a waterfall becomes a wall or pole for only a few seconds.
A Kingdom Released From the Sand
The Prince arrives at Malik’s palace hoping to learn leadership from his older brother. An attacking army has nearly overwhelmed it, and Malik chooses to release the legendary army of King Solomon as a desperate defense. The decision instead spreads dangerous sand creatures through the palace. The brothers are separated by their different responses to the disaster. The story takes place between earlier Prince of Persia adventures, but the immediate problem is easy to follow without a full series history.
Razia, a djinn, guides the Prince as he learns powers that might contain the released force. His concern for Malik gives the palace climb a personal reason, even though the dialogue is simpler than the relationship in The Sands of Time. Rooms grow more damaged and threatening as the Prince moves deeper into the conflict. The setting is stronger than the twists: a collapsing palace gives every traversal challenge a clear visual goal. The ending closes this crisis without replacing the later events of Warrior Within.
Acrobatics Built Around Timing
Wall runs, columns, ledges, and leaps form long chains of movement. Rewinding time softens a missed jump, but it does not make every sequence automatic. The water-freezing power creates temporary footholds that must be used in the right order. Later obstacles ask you to switch attention between moving parts while the power runs out. These puzzles are the game’s best moments because they make an ordinary room look impossible until you recognize the route hidden in it.
Combat is more straightforward. Groups of sand enemies give the Prince room to use sword attacks and elemental abilities, but many fights rely on quantity rather than clever enemy behavior. Upgrades make him stronger, yet the battle system rarely feels as inventive as the traversal. Checkpoints keep repeated platforming attempts manageable, while camera angles can occasionally hide the next hold. This PC game shares its core design with the contemporary Xbox 360 and PlayStation 3 versions; the Wii release under the same name is a different adventure.
Crossing the Impossible Room
The satisfying moment is not reaching the far side of a room by luck. It is seeing the route, freezing a stream at exactly the right time, and keeping the movement flowing through several hazards. The Prince can feel graceful even when the surrounding combat is ordinary. PC players benefit from a controller for directional jumps. Winlator users should prioritize consistent input and clear silhouettes over maximum resolution, because a small delay can turn a timed water sequence into a frustrating repeat. The game’s older graphics still serve its sense of height well.
PC and Android/Winlator Requirements
| Platform | Level | CPU / Processor | GPU / Graphics | RAM | OS / Environment |
|---|---|---|---|---|---|
| PC | Minimum | Pentium D 2.6 GHz / Athlon 64 X2 3800+ | DirectX 9c Shader Model 3 GPU, 256 MB | 1–2 GB | Windows XP/Vista/7 |
| PC | Suggested recommended | Core 2 Duo 2.2 GHz / Athlon 64 X2 4400+ | DirectX 9c GPU with 512 MB VRAM | 2–4 GB | Windows 7/10 with compatibility support |
| Android / Winlator | Suggested minimum | Snapdragon 680 / MediaTek Helio G99 | Adreno 610 / Mali-G57 | 4 GB | Android 10+ / compatible Winlator build |
| Android / Winlator | Suggested recommended | Snapdragon 778G / MediaTek Dimensity 1080 | Adreno 642L / Mali-G68 | 6 GB | Android 11+ / compatible Winlator build |
Ubisoft’s published PC requirements are light, though modern Windows compatibility may vary. A historical minimum-class PC might manage 30–45 FPS at 720p low, while a basic newer desktop should target 60 FPS at 1080p. A Snapdragon 680-class phone may see about 25–45 FPS at 720p through Winlator; a Snapdragon 778G-class device may approach 60 FPS. These are unmeasured estimates, not tests of this archive. Lower shadow quality first in wide palace areas, but keep enough contrast to identify a ledge or temporary water platform at a glance.
Prince of Persia The Forgotten Sands Video Review
Final Verdict
Prince of Persia: The Forgotten Sands is worth revisiting for movement puzzles that make the Prince’s powers feel useful rather than decorative. Its combat and story are less memorable than its timed leaps, and the same title on Wii can cause confusion when looking at reviews. PC gives this version reliable controls and resolution options. Winlator makes an Android attempt plausible on midrange hardware, provided input remains responsive. If you enjoy solving a dangerous room through movement, this palace still has good ideas.
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Game Details
- Version v1.0
- Publisher Ubisoft
- Developer Ubisoft Montreal
- Release Date 2010-06-08
- System OS Windows XP / Vista / 7
- API DirectX 9.0c
- Resolution 1920x1080
- File Size 5.2 GB
- Pre-installed Yes
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Genre/Tags
Action Adventure Platformer